Minecraft Enchantments
17 enchantments with max levels, best uses and how to get each one.
Sharpness V
Increases melee damage.
Protection IV
Reduces most damage types by 4% per level per piece (up to 80% total).
Unbreaking III
Gives each use a chance to not consume durability.
Mending I
XP orbs you collect repair the equipped item (2 durability per XP point) instead of filling your XP bar.
Efficiency V
Increases mining speed: each level adds the square of the level plus 1 to breaking speed.
Fortune III
Multiplies drops from most ores and harvests.
Silk Touch I
Blocks drop themselves instead of their usual items: stone instead of cobblestone, ore blocks instead of raw ore, glass, grass blocks, bee nests with bees inside, and more.
Looting III
Increases mob drops: +1 max common drop per level, and raises the chance of rare drops (wither skeleton skulls go from 2.
Feather Falling IV
Reduces fall damage by 12% per level (48% at IV) and stacks with Protection up to the 80% cap.
Infinity I
You can shoot unlimited arrows as long as you carry at least one normal arrow.
Fire Aspect II
Sets the target on fire on hit: 4 seconds per level (Fire Aspect II = 8 seconds).
Knockback II
Adds about 3 blocks of knockback per level to your melee hits (Knockback II = roughly 6 extra blocks).
Power V
Increases arrow damage by 25% x (level + 1): Power V deals 150% extra damage, up to 23 damage (11.
Punch II
Adds about 3 blocks of knockback per level to arrows (Punch II = roughly 6 extra blocks).
Thorns III
Each armor piece has a level x 15% chance to reflect 1-4 damage back to an attacker that hits you.
Respiration III
Extends underwater breathing time by 15 seconds per level (base 15s, so Respiration III = 60 seconds) and reduces how often drowning damage ticks.
Aqua Affinity I
Removes the underwater mining speed penalty - normally breaking blocks underwater takes 5x longer.