Trial Chambers
Overworld
How to find it
- Underground structures of copper and tuff, most common between Y=-20 and Y=40 in the deepslate layers
- Buy a trial explorer map from a journeyman cartographer (12 emeralds + compass)
- /locate structure minecraft:trial_chambers
Loot
- Vaults opened with trial keys: enchanted books, emeralds, armor trims (bolt and flow)
- Ominous vaults (need ominous trial keys): the heavy core for crafting the mace, flow banner pattern
- Breeze rods from breezes: wind charges and mace crafting
- Music discs Precipice and Creator, pottery sherds exclusive to the chambers
Dangers
- Trial spawners scale with player count and spawn waves of breezes, bogged, slimes, silverfish and more
- Breezes jump huge distances and their wind charges knock you off ledges into melee range of everything else
- Bad Omen turns trial spawners ominous: better loot, much harder waves (potion-throwing, enchanted gear)
Tips
- Each player can open each vault once per structure - bring friends, everyone gets loot.
- Trial spawners rest 30 minutes after a clear: the chambers are a renewable dungeon you can farm.
- Bring a shield and slow-falling: wind charge knockback near the chasm rooms is the main killer.